World of warships reddit fire1/20/2024 The longer form change is to allow our code to see "when" a shot was queued so that it could harness firing data that exists between ticks. The following update reduced that setting to only a 1/7th second delay to limit the impact of the issue. Firstly that the issue at the time was that there was a 2/7ths second delay. So the update we gave on the tick-rate talked about two things. Otherwise what good is a fast reloading ship if you never see firepower go out to the enemy in the game? ![]() They are going to need to crank that up to 30 per second or something. The tickrate is probably too slow at 7 per second in Wows now with these newer guns. ![]() ![]() So you are also throwing away Damage as well. So if you were firing 5 guns, you do not see a significant amount of damage per minute because all those rounds never fired waiting on the next tick. Thats PER GUN by the Author who built the calculations. A poster calculated on Reddit Wows that the Forest Sherman "loses" about 30 rounds per minute per gun because the rounds themselves never spawned by the Server.
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